
If you're also having nutrition shortage, consider temporarily sending people out to explore(for 10 minutes or so, or less) while you actively build power and then supplies back up. Mating will instant 100%, but new dwellers start at 50%.įor the actual problem, you should either increase manning on power plants, upgrade power plants, or remove some rooms to reduce power cost. Ensuring their happiness and safety should be one of the overseers primary concerns. They are also sent out into the wasteland to explore for supplies. They are the ones who do the work, making the power, water and food that the Vault requires to survive. Just putting people in their respective rooms will give you 75% average, successful rush will get them to 85%, then 95% and 100% on subsequent rushes. Vault dwellers are the inhabitants of the players Vault and as such are a very valuable resource. Training room works the same way a production room does, it increases happiness if you're training the PRIMARY stat. Unhealthy people will start to lose happiness. Working in room linked to primary stat will continue to increase happiness up to 75%įlirting does not increase happiness, mating immediately raises both dwellers to 100% Just keeping people in the right rooms and occasionally rushing or using the radio station should keep people around 80-90% depending on how many people you have doing weird stuff. Training rooms can sometimes raise their happinessĪnd keeping them healthy (extra food and water to heal/remove radiation) Radio station (only if someone is working in it)ĭancing/talking with someone in a living area gives them a temporary boost

"Rushing" a room will give them 10% bonus for a while but if you fail you lose happiness instead.

Originally posted by Synavix:Working in a room that uses their highest stat (str guys in energy rooms, int guys in medbays, etc)
